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Cubitos Two Player Review

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We really have no idea what’s going on with the theme for this game, but we’re not squares, we can dig it.

Cubitos Board Game Review

8 out of 10

Is it Good For Two Players? : Yes

Cubitos does a lot of things right while providing very fun gameplay, but overall it’s another one of those games that feels like it’s just missing something.  It’s so close to being perfect, but it just doesn’t get there.  Don’t get us wrong, the game is still very fun and definitely worth it, it just still has some room for improvement.

Theme: 5/10
Replayability: 9/10
Components: 8/10

Conflict: 3/10
Fun: 8/10

Husband’s Rating
8 out of 10
Wife’s Rating
8 out of 10

Pros

Tons of content

High Replayability

Can be quite exciting

Lots of Dice

Interesting and fun art

Luck Dependent (if you’re lucky)

Cons

Little player interaction

Some races aren’t close

Luck Dependent (if you’re unlucky)

Gameplay Experience:

Cubitos is a recent addition to our collection and it took a while for it to get there.  Every time I saw that giant lederhosen cheese man on the front of that box, we hesitated on pulling the trigger on this one.  Those hairy human legs attached to that cheese body are really what did it for me though. You have to admit, it’s a little disturbing.  I finally did a little bit more research into the game though, trying not to think about those hairy cheese man legs, and decided to get it.  

Cheese Hairy Legs

When I opened the game I didn’t realize the amount of work I was about to have to do.  I’m all for that satisfaction of punching out cardboard tokens, but box folding that’s a different story.  In total there are 12 boxes you have to fold/assemble, so I hope your origami skills are up to par.  Okay, it wasn’t that bad, but my wife just sat there watching me struggle like she thought it was funny or something.

Once the boxes were assembled, some of them a little worse off than others, we got to open the hundred dice.  No really, that’s how many dice there are in Cubitos, and they’re awesome to look at all on the table at once.  But we’re not insane, we put them in their respective boxes, got the starting map and dice powers ready, and picked our player pieces.  After a few minutes of looking over the dice powers, and their rather “interesting” names and characters we were ready for our first game of cubitos.

Cubitos All Set Up
Cubitos all set up and ready to play

This game is normally played simultaneously, but for our first game, we were going slow trying to learn it together.  We chucked our dice, activated some, moved our pieces as much as we could along the racetrack all while buying as many new dice as we could along the way. 

It was a while before we started to understand how important the order of moving the dice on your board is. If it’s done wrong, it can give you a huge advantage.  If anybody asks why I lost the first game, it was “definitely” because my wife was moving her dice incorrectly and getting that unfair advantage. 

Not really though, we corrected our mistakes quite quickly.  I lost because I kept busting almost every fricking roll, the Dice Gods were just not on my side that day.  My wife was just cruising along the track, while every other turn I was sitting there twiddling my thumbs because I tried to push my luck just a little too much.  And even with all the extra bonuses the game gives you for falling behind, ultimately my wife still reached the finish line first.

Even with all the frustration the first game gave me, I was still instantly ready to play another game again.  So we did, keeping the same setup.  Unfortunately, at least for me, I still lost the game.  I did do a little better that time, but just a little bit.  I wanted to play again, but I think my wife was tired of the lack of competition for the night so we packed it up planning on playing more later.

I was just too addicted to trying for that ultimate roll, with this likely leading to my demise.  If Cubitos is any indication, it’s a good thing I’m no gambler in real life.  

We played a few more games with the standard setup, but soon it was time to explore what else comes with the base game.  Cubitos comes with a lot of extra content in the box, 4 additional maps, and a lot of variations of each dice’s special power.  

Cubitos Tracks
Cubitos comes with two doubles sided track boards.
Cubitos Dice Powers
All of Cubitos’ dice power cards

We first just tried a new track, and the game became a very different experience.  On the new map, there was so much more stuff, shortcuts, and bonus spaces galore.  In this game, before we knew it, we were each chucking handfuls of powerful dice trying to keep up with each other.  This game was a lot more tense and exciting as we both were speeding along toward the finish line.  I can’t recall who won this one, if I can’t remember though I just assume it wasn’t me, because it usually wasn’t. 

Cubitos Dice
Handful of upgraded Cubitos dice

There is a champion tour in the rule book that has suggested maps and dice powers to use, so you can play through everything the game has to offer.  We have begun to play through these and it starts to show how varied each game can be depending on the map and the dice power combinations.  

The last game we played of Cubitos led to neither of us being able to move very fast along the track, instead, we were getting a lot of other strong dice that helped us in other ways.  The game took a lot longer but it felt like a much closer race with just a few spaces between each other the whole time.  

We’ve had a lot of fun playing Cubitos so far.  I admit I’m rather addicted to the game and we’ve played it plenty already, but there are still many different dice and map combinations for us to explore.

Cubitos Rules Summary:

In Cubitos each player starts with 2 dark gray dice, 7 light gray dice, a player board, and 2 player pieces.  One player piece will be placed on the starting line of the track and the other piece is placed on the fan track.  The game has two basic phases, the roll phase, and the run phase.  All players play each phase simultaneously.

During the roll phase, you grab as many selected dice as you are allowed to that turn and move them into your roll zone.  Then you… discard them all, just kidding.  As you would expect, you roll them.  Any dice that are not blank can be moved into your Active Zone.  

Now you can decide to “push” and reroll all of your blank dice still in your roll zone.  If you have 3 dice already in your active zone and decide to push, you might bust.  This happens if you decide to push but reroll all blanks again.  If this happens you have to move all active dice to the discard zone.  You may also move any of the dice from your roll zone into the active zone if you bust.

If you do not have enough dice in your zone to reach your dice limit, you first move any dice you do have from the draw zone to the roll zone, then take any dice in the discard zone and move them to the draw zone.  This may not seem important when you have very few dice but if you don’t follow this procedure, as we said earlier, it can cause players to have an unfair advantage.

Cubitos Player Boards
Example of a Cubitos Player Board

After both players are finished rolling, the run phase can begin.  First, players will use any dice abilities they have in their active zone, comparing dice amounts if needed. Players should note the total movement and money they can gain from their active zone dice.  After this, they should move their player along the track.  

You can move any way you wish and do not have to use all of your movement if you do not want to.  If a player ends on a space with a reward they gain it at that time.  Players can also use money and tokens to buy more movement if they want.  After a player has stopped moving they can now move on to buying new dice.  You can buy up to two dice each run phase but it cannot be two of the same dice.  After buying the dice they are placed in your discard zone.  

These two phases are repeated until a player has reached the finish line. If both players reach the finish line on the same run phase, then the player who can continue the most spaces after the finish line wins.  

That’s a very simplified version of how you play Cubitos, but hopefully, it’s enough for most of you reading this. 

Conclusion:

Overall, Cubitos provides a lot of fun because of its “push your luck” mechanic.  Chucking a huge handful of dice provides for a very satisfying and visual experience as you try to take just enough risk to get that perfect dice roll.  Building up to a perfect pool of dice and pulling off some sweet rolls feels awesome. The dice chucking portion of this game is always fun.

Cubitos also is awesome in terms of value and replayability.  There is so much content in the base game that you will likely never get to play every combination of cards and maps and it’s great that the designers decided to include so much without splitting it all into expansions.

The racing portion of the game is where Cubitos’ weaknesses start to show a little though.  Some races can just feel very lackluster with one person winning by a mile, and it can feel as if there was nothing you could have done about it.  This is because there’s not much player interaction happening in this game and it feels like there should be.  We think this choice was made so players could play simultaneously. 

 If you try to take turns instead, you’ll quickly realize that while it’s fun to throw your dice, it’s not that much fun to watch other players chuck theirs. We still feel as if something could have been implemented that can affect other players.  Then again though, if you think about it, it would be quite hard to implement more player interaction and keep the simultaneous play.

In conclusion, Cubitos does a lot of things right while providing very fun gameplay, but overall it’s another one of those games that feels like it’s just missing something.  It’s so close to being perfect, but it just doesn’t get there.  Don’t get us wrong, the game is still very fun and definitely worth it, it just still has some room for improvement.

Is Cubitos Good For Two Players?:

After playing a few games of Cubitos with two players, I was beginning to think its weaknesses were even worse when playing at two players as opposed to more.  With two players, there is only one winner and one loser in Cubitos, so the super low player interactions seemed even more frustrating since one person could get much further ahead than the other.

After a few more games though, we started to see how even if you are quite far behind your opponent there is still a chance to catch up since it doesn’t matter who makes it across the line first, it matters who goes the farthest past the finish line.  It takes good planning and luck that your opponent doesn’t have what they need, but it is possible to win a game that looked hopeless for you.

In one of our games, my wife was something like 14 spaces ahead.  She was a few spaces away from the finish line and I was nowhere near it.  I knew she was going to make it there before me, so I focused my entire dice pool on movement, and a water movement dice, cause that could cut the spaces I would have to travel almost in half.  

My wife rolled her dice but didn’t focus too hard on going for extra movement because she thought this game was in the bag.  Well I pushed my luck and got the best roll I possibly could, I made it to the finish line but my wife made it a couple of spaces past, making her think she still won. Wait! I still have tokens to spend for movement I said. After spending all those tokens I had hoarded on more movement I ended up just one space past her gaining the victory.  

So originally Cubitos didn’t seem like it was going to be just as good with two players as it likely was at other player counts, but I think with more experience and equally skilled players the races can be close enough to not be frustrating. 

Cubitos is still not without its weaknesses as we said earlier, especially the low player interaction. It still is a lot of fun for two players though, since most of the fun comes from chucking your own dice. There can still be some races that end up frustrating for one player on occasions though so just be prepared for that. 

Pros

  • Tons of content
  • High Replayability
  • Can be quite exciting 
  • Lots of Dice
  • Interesting and fun art
  • Luck Dependent (if you’re lucky)

Cons

  • Little player interaction
  • Some races aren’t close
  • Luck Dependent (if you’re unlucky)

Cubitos Board Game, Award Winning Dice Racing Game, Which of Your Wacky Characters Will Win, Ages 14+, 2-4 Players, 30-45 Min, Alderac Entertainment Group (AEG)
Cubitos Board Game, Award Winning Dice Racing Game, Which of Your Wacky Characters Will Win, Ages 14+, 2-4 Players, 30-45 Min, Alderac Entertainment Group (AEG)
Cubitos Board Game, Award Winning Dice Racing Game, Which of Your Wacky Characters Will Win, Ages 14+, 2-4 Players, 30-45 Min, Alderac Entertainment Group (AEG)

We hope this Cubitos two player review has helped you.

Our reviews are not paid reviews, but some games are given to us, we do not let this affect our opinions in any way. This post may contain affiliate links so we might receive compensation if you sign up for or purchase products linked to. As an Amazon Associate, we can earn from qualifying purchases. This helps cover our site's costs and allows us to continue reviewing games.


Cubitos Expansions

Currently, there are no expansions for Cubitos but there is a lot of talk and rumors about one hopefully coming soon. It would be really awesome to see an expansion that increases player interaction in some way or another. At this time though we can only speculate on what’s to come in terms of Cubitos Expansions.

UPDATE: There has been a new cubitos expansion that was funded through Kickstarter title Fowl Play. It includes two new sets of dice and components for two more players bringing the total player count to six! Its unknown if this expansion is ever going to make it to retail, but maybe some day.


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