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Cover Your Kingdom Two Player Review

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All board game reviews and ratings from “A Pair of Meeples” are entirely based on the game at two players. You can learn more about our rating system by clicking below.


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Cover Your Kingdom is one of the most cut-throat and brutal games we have ever played, and so fun because of it.  We have yet to experience a game as mean spirited in general, and especially not one that everybody still wants to play, even after they go from hundreds of points to maybe 10 tops by the end of the game.

Cover Your Kingdom Board Game Review

6.5 out of 10
Cover Your Kingdom Review A Pair of Meeples

Is it Good For Two Players? : Not the best player count but it still works well.

Cover Your Kingdom may not be the best designed or most polished game in existence, but has taken a risk by ramping up the conflict between players which in this case has paid off.  Heavy conflict is something that can quickly ruin a game if implemented poorly, but it’s what makes this game great, which is a big accomplishment in our opinion. Its simplicity, short game length, and the fact it brings back memories of those “triple wars” you had as a kid playing cards make it a great addition to any collection in our opinion. 

Theme: 6/10
Replayability: 6/10
Components: 6/10
Conflict: 10/10
Fun: 7/10

Husband’s Rating
7 out of 10
Wife’s Rating
6 out of 10

Pros

Super simple and easy to learn

Perfect game length for what it is

Extremely high conflict without being too frustrating or annoying

Well thought out and designed two player variant

Unique ability cards and double sided kingdoms add more replayability to the game

Cons

More minor rules and details are a little hard to remember

May be too luck dependent for some

Gameplay Experience:

Cover Your Kingdom is a reimplementation of its predecessor Cover Your Assets, from Grandpa Beck’s Games.  We haven’t had the opportunity to try the latter out yet, but Cover Your Kingdom has been on our shelves almost from the beginning of our journey into board games.

Cover Your Kingdom Two Player Review

The game is quite basic at its core, collect as many pairs of magical creatures as you can to outscore your opponents.  The opponents though, are why this game quickly becomes the exact opposite of basic once it gets going, from set collection to all-out war as players try to steal and counter each other in a very direct fashion.

Occasionally you can only play cards from your hand, but more often you’re eyeing your opponents’ Kingdoms, looking for what creatures you can steal.  You attempt the steal, but your opponent counters, but you attempt again, and they counter again, and you throw down a two value wild and succeed at adding a fat stack of creatures to your Kingdom (worth hundreds of points).

But… it’s the next player’s turn and they take it right back from you since you don’t have any more cards to counter with.  It takes you right back to the days of playing War, and the excitement of those double and sometimes triple wars that were a rare but joyful occurrence.

This continual building, protecting, and stealing of massive stacks of magical creatures is typically how a game of Cover Your Kingdom goes.  The dramatic shifting balance of power is like none other,  at any time a player can go from being hundreds of points in the lead to being dead last with one single pair of five value creatures in their Kingdom.

We know, this all sounds very frustrating, annoying, and downright mean, but those are all things that make this game actually quite fun and unique.  If the game wasn’t as fast and simple to play these attributes would all be huge downsides, but since the game length is so short, nobody is too upset when they get absolutely destroyed in a round of Cover Your Kingdom.

This is a game that we typically play with larger groups and that’s definitely where it shines as the opportunities for conflict increase.  My family (especially my younger brothers) love this game, they are kind of terrible people so their enjoyment may be due to their personalities, but it’s a group that definitely pushes the game to its limits in terms of meanness, and yet, nobody is flipping tables or upset at the end of a game… usually, which I think implies there is something special about Cover Your Kingdom.

Many modern games struggle to implement conflict in a satisfying and non-frustrating way which is a shame.  In our opinion, it’s just a very difficult task when games are getting longer and more complex, as this creates a situation where unbalanced conflict can sour the game, especially for the losing player.  

As a result of this, it’s refreshing to have found a game that has extreme levels of conflict and meanness that is still a joy to play.  Cover Your Kingdom has succeeded at implementing an aspect of board games that is slowly becoming diminished in modern games even though at their core all board games(non-co-ops) are in a way conflicts between players.

Cover Your Kingdom Two Player Rules Summary:

Cover Your Kingdom is a game that shines with more players, but the included two player rule modifications do make the game work quite well with just two.  

The goal of the game is to create the most magical kingdom full of marvelous creatures by recruiting and adding clans of Pigxies, Hentaurs, Uniquehorns, Sighclops, and many other unique beings, to increase the level of magic within your domain.  The one problem is that you will be competing against your opponent for said creatures.

Cover Your Kingdom Creatures
All cards are slightly different with various puns on them

Players can add new creatures to their kingdom in a couple of different ways:

  • Play two of the same creature from their hand into their Kingdom.
  • Recruit a creature atop the discard pile with one of the same ones from their hand.
  • Attempt to steal creatures from their opponent, by using a creature from their hand. This can be blocked and reattempted as many times as players want as long as they have the same creature cards to continue doing so. (Similar to the card game War)
  • Add to one of your already existing clans of creatures.

Creatures that players recruit are placed into their appropriate spaces within their Kingdom, in alternating orientation stacks. In a two player game of Cover Your Kingdom players use two Kingdoms instead of one, in order to create a new section called Maneland, where their horse-like magical creatures will be stored. 

Cover Your Kingdom Alternating Stacks
The creatures on top of your stacks are vulnerable to being stolen by other players

There are also wilds that can count for any 1 or 2 creatures and a few special cards that throw some other unique twists in the game and allow for some serious head-to-head card-laying battles between players.  This results in huge stacks of points that players need to be careful about how they stack them in their Kingdoms to avoid them being taken.

In a two player game, there is one more additional way players can recruit creatures, and this is through the Drafty Inn.  This is a pile of 4 decks of 7 cards placed in between both players.  Players can attempt to gain new creatures from these piles following the rules above, but the other player can try and stop them if they so wish, stealing the pile of creatures.

That’s the basics of How to Play Cover Your Kingdom.  It’s all about protecting the clans you already have with strategic stacking and recruiting, while also taking every opportunity to steal from your opponent or block their attempts.  

The game ends once all the cards are gone and no player has valid moves left.  At this point, players add up the total magic (number on creature cards) that they have within their Kingdom to decide who is the winner. 

Cover Your Kingdom Two Player Endgame

If players ever get tired of the basic version of the game, there are unique player ability cards they can introduce that grant each person an additional special action, or they can also use the other side of the board which introduces a new game mechanic that awards players bonus points for the level of variety of creatures they recruit to their Kingdom.

Cover Your Kingdom Powers
Cover Your Kingdom Two Sided Board

Conclusion:

Cover Your Kingdom may not be the best designed or most polished game in existence, but as we said has taken a risk by ramping up the conflict between players which in this case has paid off.  Heavy conflict is something that can quickly ruin a game if implemented poorly, but it’s what makes this game great, which is a big accomplishment in our opinion.

To be able to have such a mean spirited game still be fun even once the winner has gloated in everyone’s face is very rare in modern games, so Cover Your Kingdom fills a fairly niche space. You might know we’re not the biggest fans of high conflict games (almost to the point of avoidance), so the fact that this is what we are praising this game for should tell you quite a bit.  

If you like games with more conflict, or even if you don’t, Cover Your Kingdom can provide while still being one of the more fun games on your shelf.  Its simplicity, short game length, and the fact it brings back memories of those “triple wars” you had as a kid playing cards make it a great addition to any collection in our opinion. 

Is Cover Your Kingdom Good For 2 Players?

Cover Your Kingdom shines with more players (4-6), but the included two player variant works quite well by introducing a few new aspects which make up for the lack of players to steal or block from.

While you may be missing out on more dynamic and natural interactions from other players, the new Drafty Inn and Maneland allow more interaction between you and your singular opponent in two player games of Cover Your Kingdom.  In a way, this actually ups the conflict in terms of player interaction since it’s just between two players, but does reduce the chaotic fun that happens when giant stacks of creatures are being stolen back and forth between multiple players.

Cover Your Kingdom Two Player Rules

With the conflict now between just two players, it can feel a bit more aggressive, but the game still does what we have praised it for, being enjoyable even if you’re losing very badly.  Even if you’re playing with a very sensitive player, it shouldn’t be an issue but it’s still definitely something to consider when deciding if this game is right for you and your gaming buddy.

In general, the game is a lot more controlled at this lower player count which can be a positive or negative depending on your tastes.  Playing with only two allows both players to be a bit more strategic but at the cost of being a little less “fun” in our opinion.

Overall though, the two player variant is very well designed and keeps the feel of the game pretty similar to playing with more players.  There is still the opportunity for huge stacks of creatures to happen which is really what the game is all about.  Is it best at two, definitely not, but in our opinion it’s still great to pull out if you want some super satisfying, fun, and ruthless gameplay between two players since there are very few other games that can provide this!

Pros:

  • Super simple and easy to learn
  • Perfect game length for what it is
  • Extremely high conflict without being too frustrating or annoying
  • Well thought out and designed two player variant
  • Unique ability cards and double sided kingdoms add more replayability to the game

Cons:

  • More minor rules and details are a little hard to remember
  • May be too luck dependent for some

Grandpa Beck's Games Cover Your Kingdom | Cover Your Assets New & Very Obnoxious Brother | A Magically Malicious Party Game for 2-8 Players 9+
Grandpa Beck's Games Cover Your Kingdom | Cover Your Assets New & Very Obnoxious Brother | A Magically Malicious Party Game for 2-8 Players 9+
Grandpa Beck's Games Cover Your Kingdom | Cover Your Assets New & Very Obnoxious Brother | A Magically Malicious Party Game for 2-8 Players 9+

We hope this Cover Your Kingdom two player review has helped you.

Our reviews are not paid reviews, but some games are given to us, we do not let this affect our opinions in any way. This post may contain affiliate links so we might receive compensation if you sign up for or purchase products linked to. As an Amazon Associate, we can earn from qualifying purchases. This helps cover our site's costs and allows us to continue reviewing games.


Grandpa Beck's Games Cover Your Assets | from The Creators of Skull King | Easy to Learn and Outrageously Fun for Kids, Teens, & Adults Alike | 2-6 Players Ages 7+
Grandpa Beck's Games Cover Your Assets | from The Creators of Skull King | Easy to Learn and Outrageously Fun for Kids, Teens, & Adults Alike | 2-6 Players Ages 7+
Grandpa Beck's Games Cover Your Assets | from The Creators of Skull King | Easy to Learn and Outrageously Fun for Kids, Teens, & Adults Alike | 2-6 Players Ages 7+

Cover Your Assets

This is the original game that Cover Your Kingdom is based on, and is less complex.  There are no power cards, kingdoms, unique abilities or double sided boards in this game, so in terms of replayability and variety Cover Your Kingdom has the upper hand.  For some though this might be easier to get to the table and a little less mean.

COVER YOUR COOKIES - A Set Collecting Card Game by Grandpa Beck’s Games and Crumbl Cookies | from The Creators of Cover Your Assets and Skull King
COVER YOUR COOKIES - A Set Collecting Card Game by Grandpa Beck’s Games and Crumbl Cookies | from The Creators of Cover Your Assets and Skull King
COVER YOUR COOKIES - A Set Collecting Card Game by Grandpa Beck’s Games and Crumbl Cookies | from The Creators of Cover Your Assets and Skull King

Cover Your Cookies

There is a new implementation of the original that is just a tad bit sweeter, at least in terms of theme. It's still just as ruthless as the original with a few new rules. This version of the game does not appear to include rules for two players though, so is a bit more limited.


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