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Anchorman: The Game – Improper Teleprompter Review

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All board game reviews and ratings from “A Pair of Meeples” are entirely based on the game at two players. You can learn more about our rating system by clicking below.


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Want to go back to middle school when Mad Libs were the funniest things in the world? Well, Anchorman: The Game – Improper Teleprompter is the adult version of Mad Libs and will definitely produce some laughs at the game table.

Anchorman: The Game Review

6.5 out of 10

Is it Good For Two Players? : Pretty good for this category of game

At first glance, Anchorman: The Game may seem like another inappropriate party game that sells based purely on its vulgarity and theme, but in our opinion, it stands apart because of its number one rule of trying not to laugh. There’s no denying this game is better, funnier, and more fun with more players, but don’t discredit playing with only two.

Theme: 7/10
Replayability: 7/10
Components: 6/10
Conflict: 0/10
Fun: 8/10

Husband's Rating
7 out of 10
Wife's Rating
6 out of 10

Pros

Super easy to learn and quick to play

Super funny at times

Actually feels like a game since you have decisions on what combination of words to use

A lot of value for the price

Cons

Have to play with the right people for the game to be enjoyable.

Magnets are kind of annoying to pull apart.

Gameplay Experience


Let’s just say our first experience with this game was awkward. We were having dinner with my parents and brothers, and they had gotten this game to play. We cracked it open after the meal, and boy, nobody had any inclination of how funny and uncomfortable this ordeal was about to be.

For some context, my parents are your classic “no swearing, always be perfect” type. Childhood trauma aside, back to the family game night. Anchorman The Game is very easy to set up, so it wasn’t long before we got going.

My brothers were already trying to hide their laughter as they got their Mad Lib word choices from the piles of verbs and nouns. Their faces were red from awkwardness and the effort it took to hold back how terribly funny this experience was about to be, and I don’t mean extremely funny, I mean terrible and funny.

The concerned look on our mother’s face definitely confirmed our fears as she drew word after word and asked, “What are we playing?” and “What is the age rating for this game?”

We trudged on but made sure to make my younger brother go first because it was funny and, you know, respect your elders and all. But what was about to come out of my younger brother’s mouth definitely would not be respectful. The funniest part, though, is that he would be reading the very inappropriate Mad Libs we were creating, including two made by his mother and father.

Anchorman: The Game gameplay
Example News Tray and Starting Words

Pure hilarity ensued as we all watched him struggle and get red in the face as he tried to read things that he wouldn’t want to say in front of his parents in a million years, but here we were. I don’t want to spoil any of the words, but let’s just say it has something to do with turtles and E.D.

Off to a great start! Awkwardness level 100 reached, but we still all burst out in laughter (except for our parents). My brother could barely read the thing through his laughter, and thus the person who created that Mad Lib got a point. That’s the one and only important rule in this game: try to read the Mad Libs everyone else created without laughing.

It’s so simple and straightforward but often so hard to do, and that is what makes this game great. Most probably wouldn’t consider it a game per se, including ourselves, but that doesn’t change the fact that it’s super fun. I can’t recall a time when we actually cared who won at the end of the game because it doesn’t really matter in the slightest. Anchorman The Game Improper Teleprompter is pure fun, plain and simple.

Anchorman: The Game Rules Summary


Anchorman: The Game is pretty simple to play and learn. The goal is to read the news without laughing, but everyone who is not reading the news will “sabotage the teleprompter” and create news stories that will hopefully make the lead anchor do just the opposite.

Anchorman: The Game Words
There are a lot of words making this game quite repayable

Players start by each taking a metal news tray, 10 nouns, 10 plural nouns, and 10 verbs. Once players (except the first anchor) are ready, they each grab a blank news story and get ready to fill in the blanks with their magnetic nouns and verbs. The lead anchor then twists the Sex Panther timer, giving the players 60 seconds to complete their stories.

Anchorman: The Game News Trays
News Trays represent the different lead anchors.

After the time is up, all players will place their news trays in a random order in front of the lead anchor. The lead anchor will attempt to read each one by one without laughing. Sounds pretty easy, but trust us, it’s not. Some stories will be downright hilarious, and other times just the pure absurdity of the magnetic words will get you.

Anchorman: The Game Example News Story
Try to read this without laughing

If the lead anchor laughs or “breaks” while reading a story, the player who created that story will get a point in the form of a score token placed on their news tray. After all stories have been read, players refresh their news trays, and the next player takes on the role of lead anchor.

That’s all there is to playing Anchorman: The Game. It’s pretty simple but quite hard to complete the main goal of not laughing.

There are optional whammy cards that change the game up a little, but only a few of them introduce significant rule changes. Most of them just award a bonus point to a particular anchor. If you do decide to play with these, the lead anchor just draws cards at the beginning of their turn.

Anchorman: The Game Whammy Cards

Conclusion


At first glance, Anchorman: The Game may seem like another inappropriate party game that sells based purely on its vulgarity and theme, but in our opinion, it stands apart because of its number one rule of trying not to laugh.

Similar games like Cards Against Humanity can be quite funny at times, but after a while, they feel less like a game and more like a random naughty humor activity. The goal of not laughing in Anchorman changes everything and makes your turn as the anchor a struggle and super enjoyable at the same time.

via GIPHY

Your turn to read cards in Cards Against Humanity can sometimes feel like torture when you don’t find the humor funny or you’re tired of reading about a certain body part of Daniel Radcliffe’s for the hundredth time. In Anchorman, being the card reader is actually fun, and when the game part of the game takes place.

If you don’t laugh at an anchor’s teleprompter, it doesn’t feel awkward because you just succeeded at what you’re supposed to do. If you did laugh, all the better because it means it really was funny, and the other player succeeded. So what if it means another player gets a point in the game? The more, the merrier in our opinion.

Just like any word party game, though, it definitely has its weaknesses. You’ll get the occasional flop or bad draw of words and as a result, have some of the least humorous combinations read. But it doesn’t matter too much since the 60-second Sex Panther timer makes sure you didn’t waste too much time crafting that terribly executed teleprompter response.

Anchorman: The Game Sex Panther Timer

The only other negative to the game, and I honestly don’t know if we can call this a negative, is that a weird form of reverse psychology can take hold over the table. Since the number one rule is not to laugh, sometimes players will uncontrollably laugh, even when the Mad Libs aren’t funny just for the fact alone that they aren’t supposed to.

It’s funny at first but can sour the game if it doesn’t stop. If this starts happening, though, it’s easy enough to take a break and regroup or just enjoy the weird wonders of human psychology currently happening at the table.

Anchorman: The Game – Improper Teleprompter might not be perfect and to some might just be another party game, but in our opinion, it’s just plain fun. If you have any inclination to have some laughs during your game night on occasion, this game might be worth your consideration.

Is Anchorman The Game Good For 2 Players?


You already know what we’re going to say, but we have to say it anyway. Anchorman The Game is a party-style game and thus works much better when you have more players. You’ll get to laugh with more people, have more variety of teleprompters read, and just plain have more fun.

Now, all that aside, unlike many party games like Cards Against Humanity, which takes house rules to work with two players ( How To Play Cards Against Humanity With Two Players ), we think Anchorman The Game can be quite fun with this player count.

As we said, the score really doesn’t matter in this one, especially when it’s just two players. Just have fun, take turns creating improper teleprompters, and see if you can make the other player laugh. If you have the right gaming partner, this can still be very fun. We pull this game out fairly often when we just want some comedic relief in our day.

You can play this game as is with two players, or you can also have a war-style turn and trade prompters and take turns reading them. The second option doesn’t really change the game at all, just drastically reduces player downtime, so you’ll usually want to play this way, probably.

There’s no denying this game is better, funnier, and more fun with more players, but don’t discredit playing with only two. My wife and I still thoroughly enjoy getting it to the table, and it still hasn’t stopped producing more laughs than any other game in our collection that can be played with two.

Pros:

  • Super easy to learn and quick to play.
  • Can be super funny at times.
  • Actually feels like a game since you have decisions on what combination of words to use.
  • A lot of value for the price.

Cons:

  • Have to play with the right people for the game to be enjoyable. It’s one of those games where if somebody isn’t into it, it will sour the whole thing.
  • Magnets are kind of annoying to pull apart. We recommend sorting them into bags before storing.

We hope this Anchorman The Game two player game review has helped you and if you are interested in buying a copy you can click the orange “Buy on Amazon” button.

Our reviews are not paid reviews, but some games are given to us, we do not let this affect our opinions in any way. This post may contain affiliate links so we might receive compensation if you sign up for or purchase products linked to. As an Amazon Associate, we can earn from qualifying purchases. This helps cover our site’s costs and allows us to continue reviewing games.


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